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CSOUND

PREFACE

 

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Csound is one of the best known and longest established programs in the field of audio programming. It was developed in the mid-1980s at the Massachusetts Institute of Technology (MIT) by Barry Vercoe but Csound's history lies even deeper within the roots of computer music: it is a direct descendant of the oldest computer program for sound synthesis, 'MusicN', by Max Mathews. Csound is free and open source, distributed under the LGPL licence, and it is maintained and expanded by a core of developers with support from a wider global community.

Csound has been growing for 30 years. There is rarely anything related to audio that you cannot do with Csound. You can work by rendering offline, or in real-time by processing live audio and synthesizing sound on the fly. You can control Csound via MIDI, OSC, through a network, within a browser or via the Csound API (Application Programming Interface). Csound will run on all major platforms, on phones, tablets and tinyware computers. In Csound you will find the widest collection of tools for sound synthesis and sound modification, arguably offering a superset of features offered by similar software and with an unrivaled audio precision.

Csound is simultaneously both 'old school' and 'new school'.

Is Csound difficult to learn? Generally speaking, graphical audio programming languages like Pure Data,1  Max or Reaktor are easier to learn than text-coded audio programming languages such as Csound or SuperCollider. In Pd, Max or Reaktor you cannot make a typo which produces an error that you do not understand. You program without being aware that you are programming. The user experience mirrors that of patching together various devices in a studio. This is a fantastically intuitive approach but when you deal with more complex projects, a text-based programming language is often easier to use and debug, and many people prefer to program by typing words and sentences rather than by wiring symbols together using the mouse.

Yet Csound can straddle both approaches: it is also very easy to use Csound as an audio engine inside Pd or Max. Have a look at the chapter Csound in Other Applications for further information.

Amongst text-based audio programming languages, Csound is arguably the simplest. You do not need to know any specific programming techniques or to be a computer scientist. The basics of the Csound language are a straightforward transfer of the signal flow paradigm to text. 

For example, to create a 400 Hz sine oscillator with an amplitude of 0.2, this is the signal flow:

 

  Here is a possible transformation of the signal graph into Csound code:

     instr   Sine
aSig poscil  0.2, 400
     out     aSig
     endin

The oscillator is represented by the opcode poscil and receives its input arguments on the right-hand side. These are amplitude (0.2) and frequency (400). It produces an audio signal called aSig at the left side which is in turn the input of the second opcode out. The first and last lines encase these connections inside an instrument called Sine.

With the release of Csound version 6, it is possible to write the same code in an even more condensed fashion using so-called "functional syntax", as shown below:2 

    instr Sine
out poscil(0.2, 400)
    endin

It is often difficult to find up to date resources that show and explain what is possible with Csound. Documentation and tutorials produced by developers and experienced users tend to be scattered across many different locations. This issue was one of the main motivations for producing this manual; to facilitate a flow between the knowledge of contemporary Csound users and those wishing to learn more about Csound.

More than 15 years after the milestone of Richard Boulanger's Csound Book, the Csound FLOSS Manual is intended to offer an easy-to-understand introduction and to provide a centre of up to date information about the many features of Csound, not as detailed and as in depth as the Csound Book, but including new information and sharing this knowledge with the wider Csound community.

Throughout this manual we will attempt to maintain a balance between providing users with knowledge of most of the important aspects of Csound whilst also remaining concise and simple enough to avoid overwhelming the reader through the shear number of possibilities offered by Csound. Frequently this manual will link to other more detailed resources such as the Canonical Csound Reference Manual, the main support documentation provided by the Csound developers and associated community over the years, and the Csound Journal (edited by James Hearon and Iain McCurdy), a roughly quarterly online publication with many great Csound-related articles.

We hope you enjoy reading this textbook and wish you happy Csounding!

  1. more commonly known as Pd - see the Pure Data FLOSS Manual for further information^
  2. See chapter 03I about Functional Syntax^

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